This Chess game was invented by me, Evan Nibbe, after I watched CGP Grey's video "Can Chess with Hexagons?" I decided to cut up each of those hexagons into 6 equilateral triangles, making a huge board, and I revised the movements of pieces accordingly. Currently, the design is to play the game as a "hot seat", where the player clicks a piece and clicks where to move that piece, and the opponent then takes the same device and clicks and moves the piece.

I might put in an AI functionality later.


Is a video of some gameplay of me playing against myself specifically to show how pieces attack each other and show how a pawn can become a queen.

# Update:

I have made some slight graphical changes to the game, but more importantly I have created a 3-letter code system that displays in the 4 corners of the board. This change is important to allow for a "quasi-multiplayer" system where two players can text back and forth the codes arising from their most recent moves, and the other player types in those codes in the corresponding corner (top right to simulate the black moves; bottom right to simulate the white moves) in order for both players to observe the same game play out.


If you don't want to see those text areas at the corners, you can press "Shift" on your keyboard; and if you want those text areas to show up again, you can press "Shift" again.


Also, when the game ends, you now have the ability to press R on the keyboard to restart.


# Update 2:

A red indicator shows up on a piece that has just been moved. You can press "enter" after typing in a move code in order for that move to execute immediately (as opposed to waiting for the move to play out dramatically over one second). You can now press the letter "O" at the start of a game in order to get a pre-arranged ("mid-game") board in order to get into the meat of attacking pieces faster.


# Update 3:

When the game is launched, a menu appears allowing you to select Short Game or Long Game (there are two other options listed, but those have not been implemented yet.

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This game requires a computer; it will not work on iPhone or iPad devices.

This may have to do with how the Godot game engine requires the browser version of its games to use the shared array buffer, which is an experimental system on itch.io, and maybe isn’t supported on the Safari Web application.